

Send horizontal or vertical blasts of energy at enemies with the Plasma Cutter, remotely control a high-speed sawblade with the Disc Ripper, and fill hallways with wide swaths of destruction with the Line Gun. There aren't many traditional firearms aboard the Ishimura, but there's plenty of stopping power in Isaac's toolkit. To survive, you'll need to dismember their insect-like limbs, one at a time.

Headshots do about as much damage to them as flicking rubber bands. The Necromorphs are unlike any enemies you've seen before. Fortunately, your offense is equally unique, as the high-powered mining tools at your disposal provide the means to fight against the threat. The undead have become Necromorphs horrific zombie-alien hybrids that won't succumb to traditional means. You are, however, the last line of defense between the remaining living crew and deadly reanimated corpses. Cheesy, efficient and fun.You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers). It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat. Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost.

All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics.
